Elemental Turning
(Abjuration)

Range:  0
Components:  V, S, M
Duration:  1 round per 2 levels
Casting Time:  5
Area of Effect:  60-foot radius
Saving Throw:  Negates

This spell drives out true elementals of one designated type when the spell is cast. If the elemental fails its saving throw versus death magic, it must leave the area of effect and cannot return for the duration of the spell. Any elemental that cannot leave the area, or is forced into a position where it cannot escape the spell, immediately withdraws to its own plane. The spell is centred on the wizard, and moves with him. The spell does not break the concentration of any creature controlling the elemental, or affect other creatures from the elemental planes. The material component is a bit of element from the plane opposite to the one being affected - fire for water elementals, water for fire elementals, a puff of air for earth elementals and earth for air elementals.

